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COMPANYMessage from the President

Challenge & Creation

Since its foundation, GungHo has always challenged itself to create new value.
With the launch of the PC online game “Ragnarok Online” in 2002 and the smartphone game “Puzzle & Dragons” in 2012, GungHo became a pioneer in creating new game markets.

Based on the planning and technical capabilities behind hit titles like these and operational capabilities which have been cultivated through the long-term operation of online games, we are continuing with taking on the challenge of providing moving and enjoyable experiences through entertainment to people all over the world, wherever they may be.

While the environment surrounding GungHo is changing at a dizzying pace with the acceleration of changes that include technological innovations, we are committed to putting smiles on the faces of as many players as possible by creating games that enrich the spirit. To that end, GungHo will continue to develop games for multi-platform on a global scale, with one-source multi-use businesses in mind, aiming to become the world’s No. 1 entertainment company, which can meet customer expectations at all times.

Kazuya Sakai
Representative Director
President & CEO
GungHo Online Entertainment, Inc.